drkjedi35

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About drkjedi35

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  1. This is the sequence of play/timing of events documentthat Nick Bond created to help players and TOs determineexactly when certain events take place during the game. Most controversial interactions are addressed inthis document. If you have any questions or additional interactions that you think should be addressed orupdated, please leave a comment below. This should beconsidered a living document, meaning it will beupdatedas necessary when new cards are released and new rulings are made. X-WING MINIATURES Sequence of Play and Detailed Timing of Effects Created by Nick Bond (TO) Terms and Concepts Re-Rolling Dice You cannot re-roll a dice that has already been re-rolled during a given step. Bump A ship whose base has overlapped another ship base during a manoeuvre is said to have ‘Bumped’ (Community term). Determining ‘Overlap’ and ‘Touching’ If a ships base can be placed flat down on the play surface without moving the obstacle token or blocking ship, then no overlap has occurred. Thus, a ship may still take actions and does not suffer the effects of obstacles or upgrade cards triggered by ‘overlap’. Overlap needs to have occurred for ships to be classed as ‘touching’ (and thus prevent attacking). Technically, ships can be in base to base contact but not classed as ‘touching’. Triggered vs. Instant Bombs Within this document, the word ‘triggered’ with respect to bombs indicates that the bomb was detonated due to a ship base or manoeuvre template overlapping the bomb token. ‘Instant’ bombs indicate that the bomb was dropped as an action and immediately overlaps a ship base. Bombs that detonate at the end of the activation phase are never ‘instant’ bombs. Setup Gather Forces (Effect remains even if card is discarded during play) TIE/x1, TIE Shuttle, Royal Guard TIE, A-wing Test Pilot, Mist Hunter, R2-D6 Determine Initiative Establish Play Area Place Obstacles (Initiative first) Place Forces (PS order, lowest first, Initiative first on equal PS) Place Ship Activate Dual Cards Adaptability Activate Shields Prepare Other Components Round Sequence Planning Phase Activation Phase ‘Start of Activation Phase’ effects Initiative first De-Cloak Ships PS order, lowest first, Initiative first on equal PS Activate Ship All Small and Large Ships: PS order, lowest first, Initiative first on equal PS All Huge Ships: PS order, lowest first, Initiative first on equal PS ‘Before Reveal Dial’ Effects R5-X3, Engine Booster Reveal Dial ‘Reveal Dial’ Effects Hera (pilot), Navigator, Nien Numb, R2 Astromech, Unhinged Astromech Damage Engine (Overrides above) BB8 Execute Manoeuvre Move Ship Check Pilot Stress ‘After Check Pilot Stress’ Effects Debris Stress Clean Up ‘After Manoeuvre’ Effects 1. Triggered Proximity Mine damage Inferred to be before R2-D2: Triggered Cluster Mine damage, Triggered Conner Net damage Special case if ship was Ionized before activating: Triggered Conner NetIonization 2. Remove all ION tokens 3. Special case if ship was NOT Ionized before activating: Triggered Conner Net Ionization 4. Dauntless, TIE/x7, R2-D2 (astromech), Targeting Astromech, Night Beast, Lando Calrissian (pilot), Daredevil stress Perform Action Skip this step if: Your Manoeuvre template crossed an asteroid OR final position of ship base overlapped an asteroid Your Ship base overlapped another ship base during Manoeuvre Your Manoeuvre template OR final position of ship base overlapped a Conner Net token (Only if netted this turn). If not skipped: Action bar action, Marksmanship, Daredevil, Expert Handling, Squad Leader, Expose, R2-F2, R5-D8, R7-T1, Gonk, WED-15 Repair Droid, Leebo, Lando Calrissian, Rear Admiral Chiraneau, Toryn Farr, Saboteur, Fleet Officer, Cloaking Device, Proximity Mines, Cluster Mines, Conner Net, Slicer Tools ‘After Perform Action’ Effects Debris and Asteroid Damage check. Push the Limit, Experimental Interface, Instant Proximity Mine damage, Instant Cluster Mines, Instant Conner Net damage and Ionization (Defer Ionized move to next turn if the netted ship has not yet activated this turn) ‘End of Activation Phase’ Effects Torkil Mux Combat Phase ‘Start of Combat Phase’ Effects (Initiative First) Kyle Katarn (pilot), Roark Garnet, Paolob Godalhi, Glitterstim, Swarm Tactics, Decoy Attack (PS order, highest first, Initiative first on equal PS) Declare Target (Skip this step for second attack of Cluster Missiles or Twin Laser Turret) Declare weapon and pay any costs to fire. R3-A2, Latts Razzi (pilot) Roll Attack Dice Range 1 Primary Weapon Bonus, Jan Ors (pilot), Miranda Doni (pilot) Roll Dice Modify Attack Dice Heavy Laser Cannon (Skip if target is Omega Leader and Omega Leader has you Target Locked) Defender Modifies Attack Dice Sensor Jammer, R7 Astromech, Elusiveness Attacker Modifies Attack Dice Target Lock, Focus, Keyan Farlander Pilot, Rear Admiral Chiraneu Pilot, Boba Fett Pilot, Mangler Cannon, Accuracy Corrector, Mercenary Co-Pilot, 4-Lom Crew, R4 Agromech (Can Immediately use the acquired Target Lock) Roll Defence Dice Range 3 vs. Primary Weapon Bonus, Obstructed Bonus, C3-P0 guess Roll Dice Modify Defence Dice C3-P0 Result Attacker Modifies Defence Dice Juke Defender Modifies Defence Dice Focus, Evade, Auto thrusters, Bobba Fett (pilot) Compare Results Bossk (pilot), Crack Shot, Wampa, R4-D6 Compare final results Tractor Beam Token Deal Damage (1 Damage Card at a time) Chewbacca (crew), Prince Xizor (pilot), Draw Their Fire, Salvaged Astromech (Question as to whether the above effects reduce the ‘suffered’ damage count for purposes of Reinforced Deflectors) ‘End of Deal Damage’ Effects Reinforced Deflectors ‘After Defending’ and ‘After Attacking’ Effects (Both terms occur with the same timing) Valen Rudor (Anomaly due to specific FAQ) (Initiative First) TIE/D, Dengar (pilot), R5-P8, Whisper, Turr Phennir, Wes Jansen, Darth Vader (crew), Luke Skywalker (crew), Bossk (crew), Gunner, Tactician, Boba Fett (crew), BTL-A4, Fire Control Systems, Advanced Cloaking Device ‘End of Combat Phase’ Effects (Initiative first) Docked Attack Shuttle, R5-P9 End Phase ‘Start of End Phase’ Effects Corran Horn ‘During End Phase’ Effects R5 Astromech Remove Tokens (Clean the Green) Remove Focus, Evade, and Tractor tokens.
  2. This is the sequence of play/timing of events documentthat Nick Bond created to help players and TOs determine exactly when certain events take place during the game. Most controversial interactions are addressed in this document. If you have any questions or additional interactions that you think should be addressed or updated, please leave a comment below. This should beconsidered a living document, meaning it will be updatedas necessary when new cards are released and new rulings are made. X-WING MINIATURES Sequence of Play and Detailed Timing of Effects Created by Nick Bond (TO) Terms and Concepts Re-Rolling Dice You cannot re-roll a dice that has already been re-rolled during a given step. Bump A ship whose base has overlapped another ship base during a manoeuvre is said to have ‘Bumped’ (Community term). Determining ‘Overlap’ and ‘Touching’ If a ships base can be placed flat down on the play surface without moving the obstacle token or blocking ship, then no overlap has occurred. Thus, a ship may still take actions and does not suffer the effects of obstacles or upgrade cards triggered by ‘overlap’. Overlap needs to have occurred for ships to be classed as ‘touching’ (and thus prevent attacking). Technically, ships can be in base to base contact but not classed as ‘touching’. Triggered vs. Instant Bombs Within this document, the word ‘triggered’ with respect to bombs indicates that the bomb was detonated due to a ship base or manoeuvre template overlapping the bomb token. ‘Instant’ bombs indicate that the bomb was dropped as an action and immediately overlaps a ship base. Bombs that detonate at the end of the activation phase are never ‘instant’ bombs. Setup Gather Forces (Effect remains even if card is discarded during play) TIE/x1, TIE Shuttle, Royal Guard TIE, A-wing Test Pilot, Mist Hunter, R2-D6 Determine Initiative Establish Play Area Place Obstacles (Initiative first) Place Forces (PS order, lowest first, Initiative first on equal PS) Place Ship Activate Dual Cards Adaptability Activate Shields Prepare Other Components Round Sequence Planning Phase Activation Phase ‘Start of Activation Phase’ effects Initiative first De-Cloak Ships PS order, lowest first, Initiative first on equal PS Activate Ship All Small and Large Ships: PS order, lowest first, Initiative first on equal PS All Huge Ships: PS order, lowest first, Initiative first on equal PS ‘Before Reveal Dial’ Effects R5-X3, Engine Booster Reveal Dial ‘Reveal Dial’ Effects Hera (pilot), Navigator, Nien Numb, R2 Astromech, Unhinged Astromech Damage Engine (Overrides above) BB8 Execute Manoeuvre Move Ship Check Pilot Stress ‘After Check Pilot Stress’ Effects Debris Stress Clean Up ‘After Manoeuvre’ Effects Triggered Proximity Mine damage Inferred to be before R2-D2: Triggered Cluster Mine damage, Triggered Conner Net damage Special case if ship was Ionized before activating: Triggered Conner Net Ionization Remove all ION tokens Special case if ship was NOT Ionized before activating: Triggered Conner Net Ionization Dauntless, TIE/x7, R2-D2 (astromech), Targeting Astromech, Night Beast, Lando Calrissian (pilot), Daredevil stress Perform Action Skip this step if: Your Manoeuvre template crossed an asteroid OR final position of ship base overlapped an asteroid Your Ship base overlapped another ship base during Manoeuvre Your Manoeuvre template OR final position of ship base overlapped a Conner Net token (Only if netted this turn). If not skipped: Action bar action, Marksmanship, Daredevil, Expert Handling, Squad Leader, Expose, R2-F2, R5-D8, R7-T1, Gonk, WED-15 Repair Droid, Leebo, Lando Calrissian, Rear Admiral Chiraneau, Toryn Farr, Saboteur, Fleet Officer, Cloaking Device, Proximity Mines, Cluster Mines, Conner Net, Slicer Tools ‘After Perform Action’ Effects Debris and Asteroid Damage check. Push the Limit, Experimental Interface, Instant Proximity Mine damage, Instant Cluster Mines, Instant Conner Net damage and Ionization (Defer Ionized move to next turn if the netted ship has not yet activated this turn) ‘End of Activation Phase’ Effects Torkil Mux Combat Phase ‘Start of Combat Phase’ Effects (Initiative First) Kyle Katarn (pilot), Roark Garnet, Paolob Godalhi, Glitterstim, Swarm Tactics, Decoy Attack (PS order, highest first, Initiative first on equal PS) Declare Target (Skip this step for second attack of Cluster Missiles or Twin Laser Turret) Declare weapon and pay any costs to fire. R3-A2, Latts Razzi (pilot) Roll Attack Dice Range 1 Primary Weapon Bonus, Jan Ors (pilot), Miranda Doni (pilot) Roll Dice Modify Attack Dice Heavy Laser Cannon (Skip if target is Omega Leader and Omega Leader has you Target Locked) Defender Modifies Attack Dice Sensor Jammer, R7 Astromech, Elusiveness Attacker Modifies Attack Dice Target Lock, Focus, Keyan Farlander Pilot, Rear Admiral Chiraneu Pilot, Boba Fett Pilot, Mangler Cannon, Accuracy Corrector, Mercenary Co-Pilot, 4-Lom Crew, R4 Agromech (Can Immediately use the acquired Target Lock) Roll Defence Dice Range 3 vs. Primary Weapon Bonus, Obstructed Bonus, C3-P0 guess Roll Dice Modify Defence Dice C3-P0 Result Attacker Modifies Defence Dice Juke Defender Modifies Defence Dice Focus, Evade, Auto thrusters, Bobba Fett (pilot) Compare Results Bossk (pilot), Crack Shot, Wampa, R4-D6 Compare final results Tractor Beam Token Deal Damage (1 Damage Card at a time) Chewbacca (crew), Prince Xizor (pilot), Draw Their Fire, Salvaged Astromech (Question as to whether the above effects reduce the ‘suffered’ damage count for purposes of Reinforced Deflectors) ‘End of Deal Damage’ Effects Reinforced Deflectors ‘After Defending’ and ‘After Attacking’ Effects (Both terms occur with the same timing) Valen Rudor (Anomaly due to specific FAQ) (Initiative First) TIE/D, Dengar (pilot), R5-P8, Whisper, Turr Phennir, Wes Jansen, Darth Vader (crew), Luke Skywalker (crew), Bossk (crew), Gunner, Tactician, Boba Fett (crew), BTL-A4, Fire Control Systems, Advanced Cloaking Device ‘End of Combat Phase’ Effects (Initiative first) Docked Attack Shuttle, R5-P9 End Phase ‘Start of End Phase’ Effects Corran Horn ‘During End Phase’ Effects R5 Astromech Remove Tokens (Clean the Green) Remove Focus, Evade, and Tractor tokens. View full article
  3. Full Card List by Expansion

    UPDATED!! I still have a few expansions left to complete, but they should be finished soon. This list can also be found in the navigation bar at the top of all pages. Just click the link for the expansion you are looking for. Thanks for your patience. Roy
  4. Woodbridge, VA Casual X-Wing player looking for more

    Hi Mike. Welcome to to wonderful world of X-wing. I actually live in Montclair, very close to you. I am also in the NOVA Open executive board and will be running the X-wing tournament at the Stele Open. If you have questions about either of the events, hit me up.I haven't played at Patriot Games yet, but I've been intending on doing that for some time now. However, I've played at most other stores in Northern VA and MD. Are you also in the NOVA Squadron facebook group? If not, here is the link.https://www.facebook.com/groups/novasquadron2014/ Join the group and you'll find all kinds of people who are ready to play. I've been so busy with"behind the scenes" organizing lately that I haven't played in a while, so I need to get some games in. I'm sure we could figure something out. Again, welcome to AFM/NOVA Squadron, Roy
  5. Imperial Veterans

    Looks like it. It doesn't specify "same target".
  6. Full Card List by Expansion

    Correct. I have all of the card images. Just working on a better way to display them. Its taking me longer that I expected, but I'll hopefully have it ready very soon.
  7. Place to play X-Wing in Washington DC area

    Welcome Sam. The closest stores in that are would probably be Fairfax Comics and Gaming or Curio Cavern in Springfield. However, you're lucky to be moving to one of the largest X-wing play areas in the country. There are around 15stores within an hour of Washington, DC (in all directions)who host X-wing gaming. Welcome to the area. Roy
  8. Welcome to NOVA Squadron Radio! This week we are joined by very Special Guest, three time World Champion Paul Heaver! We discuss the new the new Spring Kits, the Campaign Against Cancer, and the Jumpmaster 5000 preview! We then dive into our Wave 7 part 2, with an unfortunate gap where the YV-666 which we will cover next week. All of that and a lot more! NOVA Squadron Radio is: Ed Horne – Host Chad Brown – Co-Host/Editor Sean Dorcy – Co-host Bob Randall – Co-host Kris Sherriff – Co-host Richard Hsu – Co-host Paul Heaver – Special Guest Here are the show notes from Episode 43: [0:00 – 1:45]Show Opening [1:45 –57:55]Flight Deck [57:55 – 2:30:45]News: NOVA Open 2016 - http://www.novaopen.com/ Payback! https://www.fantasyflightgames.com/en/news/2016/2/10/payback/ [2:30:45 – 3:22:45]Main Topic: Wave 7 Part II [3:22:45 – 3:26:15]Show Closing Musical Credits go out to the band ‘Insane Ride’ and their songs ‘Sound of Rock and Roll’ and ‘Wrong or Right’ found on the Free Music Archive athttp://freemusicarchive.org/ Audio Editing & Mixing by Podcast Masters www.podcastmasters.net Thanks for listening, and talk to you again in two weeks! Here is the direct link: www.novasquadronradio.com
  9. Welcome to NOVA Squadron Radio! This week we are joined by very Special Guest, three time World Champion Paul Heaver! We discuss the new the new Spring Kits, the Campaign Against Cancer, and the Jumpmaster 5000 preview! We then dive into our Wave 7 part 2, with an unfortunate gap where the YV-666 which we will cover next week. All of that and a lot more! NOVA Squadron Radio is: Ed Horne – Host Chad Brown – Co-Host/Editor Sean Dorcy – Co-host Bob Randall – Co-host Kris Sherriff – Co-host Richard Hsu – Co-host Paul Heaver – Special Guest Here are the show notes from Episode 43: [0:00 – 1:45]Show Opening [1:45 –57:55]Flight Deck [57:55 – 2:30:45]News: NOVA Open 2016 - http://www.novaopen.com/ Payback! https://www.fantasyflightgames.com/en/news/2016/2/10/payback/ [2:30:45 – 3:22:45]Main Topic: Wave 7 Part II [3:22:45 – 3:26:15]Show Closing Musical Credits go out to the band ‘Insane Ride’ and their songs ‘Sound of Rock and Roll’ and ‘Wrong or Right’ found on the Free Music Archive athttp://freemusicarchive.org/ Audio Editing & Mixing by Podcast Masters www.podcastmasters.net Thanks for listening, and talk to you again in two weeks! Here is the direct link: www.novasquadronradio.com View full article
  10. Full Card List by Expansion

    Thanks guys. Things got very busy with work over the last few days and I wasn't able to finish the list as planned. However, I plan on getting it up within the next week. Thanks for your patience.
  11. Welcome to NOVA Squadron Radio! This week we are joined by very Special Guest Wade Piche from Fantasy Flight Games and three time World Champion Paul Heaver! We discuss the new FFG Systems Open events as well as finally take a tactical look at Wave 7 and all it brought to the table. All of that and a lot more! NOVA Squadron Radio is: Ed Horne – Host Chad Brown – Co-Host/Editor Sean Dorcy – Co-host Bob Randall – Co-host Kris Sherriff – Co-host Richard Hsu – Co-host Wade Piche – Special Guest Paul Heaver – Special Guest Here are the show notes from Episode 42: [0:00 – 2:10]Show Opening [2:10 –57:00]Flight Deck [57:00 – 1:23: 50]News: NOVA Open 2016 - http://www.novaopen.com/ Bring the Galaxy to Life: https://www.fantasyflightgames.com/en/news/2016/1/15/bring-the-galaxy-to-life/ FFG Suspension Policy - https://www.fantasyflightgames.com/en/spolicy/ X-Wing System Open https://www.fantasyflightgames.com/en/x-wing-open/ https://www.fantasyflightgames.com/en/news/2016/1/27/system-open-spoils/ [1:23:50 – 2:45:50]Main Topic: Wave 7 Part I [2:45:50 – 2:49:40]Show Closing Musical Credits go out to the band ‘Insane Ride’ and their songs ‘Sound of Rock and Roll’ and ‘Wrong or Right’ found on the Free Music Archive athttp://freemusicarchive.org/ Audio Editing & Mixing by Podcast Masters www.podcastmasters.net Thanks for listening, and talk to you again in two weeks! Here is the direct link: www.novasquadronradio.com View full article
  12. Welcome to NOVA Squadron Radio! This week we are joined by very Special Guest Wade Piche from Fantasy Flight Games and three time World Champion Paul Heaver! We discuss the new FFG Systems Open events as well as finally take a tactical look at Wave 7 and all it brought to the table. All of that and a lot more! NOVA Squadron Radio is: Ed Horne – Host Chad Brown – Co-Host/Editor Sean Dorcy – Co-host Bob Randall – Co-host Kris Sherriff – Co-host Richard Hsu – Co-host Wade Piche – Special Guest Paul Heaver – Special Guest Here are the show notes from Episode 42: [0:00 – 2:10]Show Opening [2:10 –57:00]Flight Deck [57:00 – 1:23: 50]News: NOVA Open 2016 - http://www.novaopen.com/ Bring the Galaxy to Life: https://www.fantasyflightgames.com/en/news/2016/1/15/bring-the-galaxy-to-life/ FFG Suspension Policy - https://www.fantasyflightgames.com/en/spolicy/ X-Wing System Open https://www.fantasyflightgames.com/en/x-wing-open/ https://www.fantasyflightgames.com/en/news/2016/1/27/system-open-spoils/ [1:23:50 – 2:45:50]Main Topic: Wave 7 Part I [2:45:50 – 2:49:40]Show Closing Musical Credits go out to the band ‘Insane Ride’ and their songs ‘Sound of Rock and Roll’ and ‘Wrong or Right’ found on the Free Music Archive athttp://freemusicarchive.org/ Audio Editing & Mixing by Podcast Masters www.podcastmasters.net Thanks for listening, and talk to you again in two weeks! Here is the direct link: www.novasquadronradio.com
  13. Oh! Almost forgot! You have to see this in person!
  14. Full Card List by Expansion

    Its not you. Some of the links were broken. However, I'm working on a new way to show this information. Should be finished by the weekend.
  15. Well, today's the day NOVA goes live for more than just the feverishly busy Exec Board and Leads. Website: novaopen.com Webstore: novaopenstore.com Schedule: https://drive.google.com/file/d/0B6qMuAG1UTYaUjlzREt2d1o3Vzg/view Hotel Rooms: https://aws.passkey.com/g/55247835 Things I'd recommend snagging while they last tonight ... SUPERNOVA ACCESS PASSES (SAP). These lasted less than one hour last year. I have no problem saying they are the best VIP program bags you can find at a tabletop gaming convention anywhere. That doesn't belittle others, either. They're just THAT good, thanks in large part to KR MultiCase and our other wonderful partners. See the SuperNOVA Trianglegraphic below for more info. SWAG BAGS. Last year, over 1,200 individuals attended NOVA Open. Only the first 400 registrants receiving Swag Bags. Those Swag Bags are ALSO awesome, and this year get even more awesome due to the addition of special Golden Tickets by KR to many of the bags, good for free product (Some of it quite expensive) at the KR Booth at NOVA. It's very possible we'll clear our 400 swag bags early on this year - snag them while you can, even if you miss out on the SuperNOVA. SEMINARS. With the addition of 4-hour intensive workshops by Roman and Raffa, the return of super-popular sold-out classes by Justin McCoy and Caleb Wissenback, and the addition of very limited-space classes taught by acclaimed artist Jessica "Brushmistress" Rich, seminars are set to go very, very quickly, especially those in the most optimal time slots. Don't miss 'em. X-WING EVENTS. Last year's events all sold out. The X-wing Narrative Campaign andX-wing Hunger Games events sold out shortly after registration opening. There are fewer Hunger Games events this year, to make room for new Armada and Imperial Assault additions to the schedule. When they're gone, they're gone. In addition to the Hunger Games, we'll of course have the NOVA Open X-wingChampionship tournamentand the weekend longStar Wars Narrative Campaign. ARMADA EVENTS. We have a great line-up for Armada. It all starts with the NOVA Open Armada Championship to crown our first ever Grand Admiral. The fun continues with the weekend longStar Wars Narrative Campaign that links into the other Star Wars game systems at NOVA Open and ends with a epic final battle you have to see to believe. Finally, for those Admirals looking to hone their skills, we have the introduction of Last Fleet Standing; eight fleets enter, only one leaves. IMPERIAL ASSAULT EVENTS. We will also be running 4 days of Imperial Assault events this year. The NOVA Open Imperial Assault Championshipalong with the weekend long Star Wars Narrative Campaign should satisfy any Imperial Assault player. STAR WARS NARRATIVE CAMPAIGN. For the last three months, the Leads for X-wing, Armada, and Imperial Assault have been tirelessly developing a story that bringsall three games systems into one narrative campaign that picks up where the X-wing Narrative Campaign ended last year. The mission successes (and failures) of your faction throughout all three game systems over the weekend will affect the narrative as a whole. Victorious missionsin Armada might mean reinforcements forX-wing. A failed mission in X-wing could make life harder for Imperial Assault players. And be prepared for special appearances by your favorite Star Wars heroes and villains.So don't miss on your chance to fight for the cause that will drastically affect the entire galaxy far, far away. These passes will most definitely sell out quickly. OTHER GAME SYSTEMS. The NOVA Open isn't just for Star Wars. Wealso have Warhammer 40K, 30K, Age of Sigmar, Malifaux, Lord of the Rings, Blood Bowl, Dropzone Commander, and many more. OPEN GAMING. Our gaming ballrooms will be open 24/7 from September 1st - 4th. If you're looking to get in a game at 3am just sit down at any open table in the ball rooms with your buddiesand play. ALL THE THINGS! Last year's NOVA was by about 400 people the largest yet. It only looks to get bigger this year. By and large, most of our events sold out. That is likely in 2016 as well, only at a faster pace. So don't wait to get registered! HOTEL ROOMS. This one is unique for this year. We've already booked 20% of our room block and convention registration hasn't even opened yet. You really don't want to miss out on the ability to stay in the convention hotel. Even locals and staffers now stay at the hotel instead of commuting during NOVA. There's just too much to do and too much socializing and fun to be had well into the wee hours of the morning each night. Good luck getting the events and items you want. The NOVA's exec staff will be online and ready to triage any issues you have. Contact us at novaopen@gmail.com with any questions that arise.