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JayRhea

[Ships] TIE Fighter Series Variants

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First up, some TIE Fighter series upgrades.

p1.%20Missile%20Launcher%20Field%20Modif

p2.%20Twin%20Ion%20Engine_zpskcu6xqki.pn

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Ship: Advanced Project Ship
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: T.I.E. Fighter

q2.%20T.I.E.%20Fighter%20Dial_zpscxu6svt

a1AdvancedProjectShipRepublicNew_zps4e39

a2AdvancedProjectShipTradeFederationNew_

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Ship: T.I.E. Fighter and TIE Infiltrator
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: T.I.E. Fighter
Notes: The TIE Infiltrator action bar has the Stealth action icon.

q2.%20T.I.E.%20Fighter%20Dial_zpscxu6svt

b1TIEFighterNew_zps9accd3de.png

b2TIEInfiltratorNew_zpsf1a65a0e.png

g1.%20Stealth%20Action_zps2i1r2c9b.png  g2.%20Spending%20Stealth%20Tokens_zpsoon

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Ship: TIE Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: T.I.E. Fighter

q2.%20T.I.E.%20Fighter%20Dial_zpscxu6svt

cTIEFighterNew_zpsab7c53f6.png

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Ship: Mining Guild TIE Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: Mining Guild TIE

q3.%20Mining%20Guild%20TIE_zpswz4ctj6s.j

d.%20Mining%20Guild%20TIE%20Fighter_zpsn

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Ship: TIE/ln Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter

e1.%20TIEln%20Fighter%20Imperial%20New_z

e2.%20TIEln%20Fighter%20Rebel%20New_zpss

e3.%20TIEln%20Fighter%20New%20Republic%2

e4.%20TIEln%20Fighter%20Galactic%20Allia

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Ship: modified TIE/ln Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter

f.%20Ecliptic%20Evaders%20TIEln%20Fighte

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Ship: modified TIE/ln Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter

g1.%20Flying%20Bantha%20Squadron%20TIEln

g2.%20Modified%20Lasers%20Explosion_zpsp

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Ship: TIE/gt Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE/gt Fighter

q1.%20TIEgt%20Dial_zpscxw6ufvz.jpg

h1.%20TIEgt%20Fighter%20New_zpsjxyrzolc.

h2.%20TIEgt%20Fighter%20Ordnance%20Upgra

h3.%20Cluster%20Bombs_zpsbwhwn6pl.png

b2.%20Cluster%20Bomb%20Tokens_zpsakd7ivy

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Ship: TIE Light Duty
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter

i.%20TIE%20Light%20Duty%20New_zpswex94gs

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Ship: TIE/rc Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter
Notes: The action bar has the Sensor Scan action icon.

j1.%20TIErc%20Fighter%20New_zpsweh5gopw.

j2.%20Improved%20Communications%20Packag

f.%20Sensor%20Scan%20Action_zpsdhu7wk3l.

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Ship: TIE/fc Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: T.I.E. Fighter
Notes: The action bar has the Sensor Scan action icon.

q2.%20T.I.E.%20Fighter%20Dial_zpscxu6svt

k1.%20TIEfc%20Fighter%20New_zpsofnohivb.

k2.%20Fire%20Control%20Array_zps5rtr6xuu

f.%20Sensor%20Scan%20Action_zpsdhu7wk3l.

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Ship: TIE Vanguard
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Interceptor
Notes: The action bar has the Sensor Scan action icon.

l1.%20TIE%20Vanguard%20New_zpsyk78nsya.p

l2.%20Advanced%20Communications%20Packag

f.%20Sensor%20Scan%20Action_zpsdhu7wk3l.

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Ship: TIE Stealth
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter
Notes: The action bar has the Stealth action icon.

m1.%20TIE%20Stealth%20New_zpsvy4v8sbl.pn

m2.%20Low-emissions%20Engines_zpsgzymdzm

g1.%20Stealth%20Action_zps2i1r2c9b.png  g2.%20Spending%20Stealth%20Tokens_zpsoon

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Ship: Super TIE/ln Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Interceptor

n.%20Super%20TIEln%20Fighter%20New_zps4p

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Ship: TIE/D Automated Fighter
Type: Aerial Unit
Class: Small Starship
Base Size: 40mm x 40mm square
Maneuver Dial: TIE Fighter

o.%20TIED%20Automated%20Fighter%20New_zp

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What's the justification for the Vanguard using an Interceptor dial? It was conceived before the interceptor engines were devised. It's basically a souped-up TIE Fighter with a cheap shield generator and an advanced sensor suite- probably powered from the surplus energy from that missing laser cannon. Wookiepedia says the TIE/RC was somehow more maneuverable over the standard TIE, though I feel the best way to represent this is to give the /rc the ability of generating two dodge maneuvers per action.

I guess I can understand the reduced agility of the /gt, but bear in mind that it is not lugging around two over-sized pods and longer solar panels. Mass is a consideration but not a handicap. I'd say take out barrel rolling and give more red movement points for extreme turns, as well as reducing the attack to 1 (for one laser as you say), but otherwise keep it close to the TIE fighter for which it's derived. Give it one torpedo slot for the limited magazine and would allow it to carry bombs.

Why not let the /fc take advantage of it's own advanced sensor suite? It's not going to be doing much with it on it's own, except allowing you to re-roll your one die at like a maximum of two times (three if the sensor suite gives dual sensor locks), but the most you're going to do out of it is two damage, and that's IF you have a critical, and IF it is the 2 damage point card, and IF the target has no shields left. Make an equipment item for targeting suite, allow it two target locks for one action and to give to other fighters, then say "Restricted to TIE/fc, TIE/sc, TIE Vanguard, and TIE scout". None of these fighters are going to be front-and-center combat roles and are really there for only fluff or interesting support options that aren't reliant on hero space pilots.

Ideally these scout and fire control fighters would be hanging on the fringes of the battle and enhancing TIE swarms until they're shot down. They'd be prime targets, but that isn't so bad because your support fighter would be your weakest hitter.

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The justification for the TIE Vanguard being as fast as a TIE Interceptor is the fact that its stats have it as being the same speed as a TIE Interceptor. And yes, the advanced sensors replaced one of the lasers in the TIE Vanguard, TIE/fc and TIE/rc. The TIE/rc's maneuverability is only slightly better than the standard TIE so I left it at 3 agility. The TIE/fc, while slower than the standard TIE, is considerably more maneuverable so I made its agility 4.

According to the TIE/gt stats it is considerably less maneuverable than the standard TIE so I made it agility 2. It may not have the extra pod of the TIE Bomber but it does have a bomb bay loaded with ordnance in its extended hull. It doesn't have barrel roll and its attack is 1. From Wookieepedia: "The TIE/gt's payload could include 6 proton torpedoes, 12 concussion missiles, 18 air-deployed mines, 2 cluster bombs, or 20,000 flimsiplast leaflets when used for propaganda missions." My variant has 2 concussion missiles and the free modification allows it to switch these to proton torpedoes, spice mines or cluster bombs.

Some of the ships I've made that have sensor lock have a firepower of 3 and the sensor lock gives the attacking ship extra attack die. I felt that allowing a ship to make use of its own Sensor Lock might be a little too powerful so I made it so it can only share it with another ship. I plan on explanding the rules for the Sensor Lock for scenarios where ships are supposed to scan something. Ships with a Sensor Lock action will be able to scan targets at a longer range. And the TIE/fc's specific role on the battlefield was to provide targeting information for the TIE/gt, not for itself.

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Added a new Rebel modified TIE/ln Fighter to this series. Moved the TIE Raptor to the Other TIE Series Variants.

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I've updated this thread with new cards that were made using the Strange Eons plug in.

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